When I first approached my “Battleship” project, I envisioned digital versions of my modified “Battleship” game. The digital prototype seemed like the perfect medium to implement my ideas about war’s human cost. However, this turned out to be my first major setback.
The digital interface felt too far removed from the nostalgic aspect of the physical Battleship set. Beyond that, the digital version lacked the element of surprise and competition between two physical players. Furthermore. the interface wasn’t intuitive, the visual impact was lacking, and most importantly, it failed to create the emotional resonance I was aiming for.
Another challenge I faced was balancing the game’s playability with its critical message. I wanted to maintain the game’s core mechanics while adding layers of moral complexity. While I succeeded in keeping the game functional, I sometimes wonder if I could have pushed the ethical implications further without compromising the game structure. Overall, the simple addition of “baby” game pieces and subsequent modifications demonstrated how such divisive messages about war remain present in our daily consciousness. However, I would like to explore more physically involved ways to subvert the game and make it more unique from its original version.
LF
Leave a Reply